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CP 411

Computer Graphics

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The principles, algorithms and techniques of computer graphics. Topics include introduction to graphics hardware, output primitives, two- and three-dimensional geometric transformations, three-dimensional object representation and viewing, illumination models and surface-rendering methods. Graphics software tools will be introduced in this course. Prerequisites: CP264 (or CP114) and CP217 and MA122

The principles, algorithms and techniques of computer graphics. Topics include introduction to graphics hardware, output primitives, two- and three-dimensional geometric transformations, three-dimensional object representation and viewing, illumination models and surface-rendering methods. Graphics software tools will be introduced in this course. Prerequisites: CP264 (or CP114) and CP217 and MA122

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The principles, algorithms and techniques of computer graphics. Topics include introduction to graphics hardware, output primitives, two- and three-dimensional geometric transformations, three-dimensional object representation and viewing, illumination models and surface-rendering methods. Graphics software tools will be introduced in this course. Prerequisites: CP264 (or CP114) and CP217 and MA122


CP 411 Prerequisites

(CP 264 (Min. Grade D-) or (CP 114 (Min. Grade D-) and CP 217 (Min. Grade D-) ) (Min. Grade ) ) and MA 122 (Min. Grade D-)

CP 411 Leads To

No Leads To Information Available

CP 411 Restrictions

Must be enrolled in one of the following Levels:

Undergraduate (UG)

Cannot be enrolled in one of the following Year Levels:

Year 1 (1)

Not Applicable (N)

CP 411

Computer Graphics

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The principles, algorithms and techniques of computer graphics. Topics include introduction to graphics hardware, output primitives, two- and three-dimensional geometric transformations, three-dimensional object representation and viewing, illumination models and surface-rendering methods. Graphics software tools will be introduced in this course. Prerequisites: CP264 (or CP114) and CP217 and MA122

The principles, algorithms and techniques of computer graphics. Topics include introduction to graphics hardware, output primitives, two- and three-dimensional geometric transformations, three-dimensional object representation and viewing, illumination models and surface-rendering methods. Graphics software tools will be introduced in this course. Prerequisites: CP264 (or CP114) and CP217 and MA122

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The principles, algorithms and techniques of computer graphics. Topics include introduction to graphics hardware, output primitives, two- and three-dimensional geometric transformations, three-dimensional object representation and viewing, illumination models and surface-rendering methods. Graphics software tools will be introduced in this course. Prerequisites: CP264 (or CP114) and CP217 and MA122


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